play | hollin | balaal | party | journal |
Hollin Welcome to the city of Hollin, capital of industry in a time of iron, great port in an age of sail, and home to a million souls. Here our heroes meet the macabre, and sometimes the whimsical, while unravelling the mysteries of the wider world, Balaal.
History
Before time: Souls from the restful plane Hereward and the sea creature Aachen
settled near High Hill, a power source on the mouth of the Dusa River
on the north tip of the continent Anhault.
Five thousand years ago: The nomadic Kirsi (fairies) settled near
High Hill to commune with the Hereward souls and Aachen, and
established their god Boreas there.
Two thousand years ago: Humans led by the god Gradska drove the Kirsi from
High Hill, and established a settlement there, Hollin. At the northern
tip of Anhault and the mouth of the Dusa, Hollin was perfectly
positioned to control the trade between Anhault and the other great
cities on the Bellem Sea, and grew quickly.
Two hundred years ago: The city-state Naumkaeg chartered the
Anhault Charter Company to
trade in Anhault. The Company eventually grew to be the de facto
government of Anhault and Hollin, and to rival Naumkaeg itself.
Here is a more verbose history of Hollin until the Kirsi exodus, told by the Kirsi king Aurelien.
Lay of the Land
The heart of Hollin is the borough of Braddock, the area between the
now-forgotten High Hill and the Dusa river.
A second interesting area is the City of the Dead,
an ancient necropolis outside the old city walls that is now home to Hollin's
most poor.
Here is a map of Hollin.
Braddock
The heart of Hollin is Braddock, and the heart of Braddock is the
riverside market. Hollin locals and foreign sailors crowd the market
buying fruit and vegetables from costermongers, clothes at the
rag fair, and live animals at the meat market, called the Shambles. The
market is lined by ancient Gradskan buildings like the Mooncalf
merchant hostel, known to sailors worldwide for its basement labyrinth of
opium dens.
Two avenues meet at the market. Market Street runs south from the
market to the High Hill, now the financial district, through the
city wall, then to the City of the Dead. Going north from the
market, Market Street crosses the Dusa on the Thoroughkill
Bridge and ends at the abandoned Lofton Castle on the north bank.
The second avenue, Quay Street, runs east and west from the market along the Dusa's south bank.
East of the market, commercial docks and salt and fish markets
dominate the shore. The Stiles and the Intractable, asylum and prison
hulks respectively, have been berthed here since before memory.
West of the market, the Company's Admiralty shipyards and administration
command the shore.
The City of the Dead
The City of the Dead was a sprawling
cemetery outside the city wall, but as Hollin grew beyond the
wall, some of
the city's most
poor made their homes there. Now, their modest homes alternate
with the ancient monuments and graveyards.
A hundred thousand souls live in the City of the Dead, and it
is as bustling as any borough in Hollin.
Many families in the City of the Dead live by gleaning
from Hollin's garbage. Some raise pigs on
the garbage and sell them in the Shambles.
People
Naturalists
Gregor is the hub of a community of doctors and scientists in
Braddock. He seeks out cures and specimens from foreigners
at the docks and catalogues them at his lab.
One recent treasure is a coelacanth that Company fishermen brought him,
but giant squid are his real
obsession. No one has ever seen one alive, but last year whalers brought him a giant
squid's tentacle still wriggling on their hook, and
he's keeping it
alive in a salt bath while trying to make it move again.
Gregor's circle includes Herndon, an anatomist who studies
bodies by dissection; Brunn, who studies electricity and magnetism;
and Werner, who runs a secretive sanctuary for untouchables.
Apothecary
Chambers the apothecary
supplies the party with a non-magical
tincture equivalent to the Potion of Healing and treacle, which
works against venom. Besides these, he sells mundane
items
like antidotes and aphrodisiacs and more curious items like mandrake.
While Chambers is expert, he's elderly and forgetful, so it could be
profitable to get his formulary and see what forgotten gems it includes.
Gould is an herbalist. He supplies cooking herbs and spices, but
also more exotic items like lotus flower, which causes dreamy
indolence for those seeking oblivion. He will pay for wormwood, which
he wants
to make absinthe, a tapeworm cure.
Admiralty
The Anhault Charter Company Admiralty protects the Company's trade
on the high seas and wars with other trading cities in the no man's land
Hilde.
But in Braddock, Admiralty press gangs prowl the streets coercing able
men into service. So, some residents of Hollin still see the
Admiralty as a foreign power to be resisted.
Captain Burns is captain of the Hedgepeth, a captured Blackwells sloop-of-war
he uses to privateer off Hilde. He recruits sailors in the Braddock market and
docks, so he is an easy-to-find contact with the Admiralty.
Vice
The Hobnail mob dominates organized crime in Braddock. They
extort protection money from the merchants there and hunt
smaller gangs like the Cooper's Union
and the Renderers.
The Hobnails are run from inside Hobnail Prison by the prisoner Horst,
who originally grew the gang from a small nucleus there.
Horst is revered by Hobnails outside the prison.
The Hobnails are violent, but
they also protect some who can't go to the law for help.
In particular, they resist the admiralty press gangs, which
has created an escalating nightly war in which the street gangs
and press gangs hunt each other.
Some in Braddock support the Hobnails believing that the admiralty are foreign
oppressors.
Illicit bare-knuckle boxing and betting on boxing are popular
in Braddock, and three taverns have
underground rings:
the Whipsaw, the Stuck Pig, and the Kill-Courtesy.
The Hollin Oracle
The Hollin Oracle is a secret order practiced in summoning
and communicating with spirits. They summon at the Hollin
Grimoire, their massive library near the old High Hill in
the financial district. Aliester and Mari are current Oracle
adepts, and will help those in need despite the Oracle's secrecy.
In contrast, the Volker brothers -- Alaric, Gerholt, and Harlan --
are Oracle renegades combining necromancy
with Hollin's emerging science.
Their powers of
necromancy are growing quickly, and they have already created
grotesque devices
to augment themselves
and their victims with shocking abilities.
The Witches' Chorus
A chorus of witches has appeared to the party twice. The witches answered
the party's metaphysical questions, but also
disparaged the party and second-guessed their
decisions -- with glee.
Six of the witches -- Alissa, Anneli, Hilja, Irja, Kaisa, and Lahja --
are girlish and wear fine black dresses. In contrast,
Kanna is a bent crone who wears a shut-in's rags.
|