Game 19: The Inkeri

Synopsis

The party finds Harlan Volker's lab in an abandoned cistern under the City of the Dead and defeats him. They meet an Inkeri camp in Gibb Park. There, young Inkeri challenge Beowolf's presumptive leadership, saying he is not human, and Beowolf kills Belwe in single combat. They find Beowolf's family business burned by Hobnails and cannot find his parents.

The Game

At the end of Game 18, the party tracked Prosper to a memorial building in Hollin's City of the Dead, but found he'd already been victimized by the Volkers. They destroyed the reanimated Alaric Volker, but were disappointed not to find Harlan or Gerholt there.

Now, they noticed a broken fountain on one side of the memorial, and deduced that there could be a cistern under the building that had supplied it. Soon, they found a stair to the cistern hidden behind a panel in a corner inside the building.

When they go down the spiral stair, they find a cistern with ranks of columns like in the pictures of the Istanbul one, and a row of console-like devices against the far wall. Across the top of the equipment are a row of jars that Aeris recognizes as Leyden jars. Also, there are five people there.

Harlan had this character sheet, and brain implants that gave him the additional powers Bend Space-Time and Space-Time Bubble.

Standard Actions
Bend Space-Time • At Will
Move an enemy from anywhere on the map to a square adjacent to you, attack it, then move the enemy back to its original position.
Space-Time Bubble • Recharge ⚄ ⚅
Nullifies an enemy's attack after the enemy chooses it as its action. The enemy's action is lost.

Lessner and Morgenson had this character sheet, all the powers that the Volkers' other abominations had, and the additional power Nondeterminism.

Standard Actions
Nondeterminism • At Will
The character performs three different, complete turns. After the turns' effects are resolved, the character chooses which one of the turns actually happened and the other two are forgotten.

Keeler and Berens had this character sheet. While Harlan, Lessner, and Morgenson attacked the party, Keeler and Berens worked at devices that would give their allies healing surges when fully charged, by charging them with a crank.

The party fought Harlan and the others. Killing them, they achieved some justice or vengeance for Prosper, but Gerholt Volker remained missing, and for now they had no clues leading to him. Unknown to the other characters (but known the other players), Aeris claimed Harlan and Alaric's bodies for his own dark purposes.

When the Kirsi oracle told the party Prosper's whereabouts in Game 18, they also told them that Inkeri had come to Hollin looking for Beowolf, and that Beowolf's weapon store had been burned. The party now turned to these, and decided to seek out the Inkeri first. Kasskar found from fellow rogues that some kind of foreign expedition had claimed Gibb Park, next to Meade Hospital, as a camp. Going there, the party found:

When the party goes to the park, they do find a camp there crowded with tents. At first there are just a few folks outside the tents, tending animals, but as the party moves through the camp, word spreads, and soon the entire camp is stirring. Near the center of the camp, the party finds a clearing in front of a large circular tent, which has a diameter of about 25 feet. An old man standing near the tent entrance opens the front flap so they can enter.

Inside, the party found a few Inkeri graybeards, who welcomed Beowolf.

They stand up and one says "Welcome. I am Ormir, and these are Gomme and Ernhurst. We are three elders of the Inkeri, and this is Kajal.

The four of them look at Beowolf, since he's obviously a barbarian, and suggest that he is Beowolf. They say they have been looking forward to meeting him, and also acknowledge the party, saying they are glad to meet them. They ask the party to relax with them, motioning to a circle of rugs and furs where then can sit together. Many younger men come into the tent late and make themselves comfortable in an outer circle. Ormir introduces three of them as Belwe, Leutwin, and Asger. Belwe reclines comfortably against a saddle that's been set on the ground as ad hoc furniture, with a fur draped over it as a kind of luxury.

Ormir passes around food and drink, and says that there is a rumor all over Hilde that Beowolf is a Highpyre survivor? The second elder Gomme says there are also rumors that Beowolf revisited Highpyre and even the interior of the Hilde? What was his experience there? Did he...lose time?

Gomme also says there are wide-eyed Hilde rumors that the green meteor Noreste is Beowolf's star. He says that Noreste has become bright, even visible during the day, with a long tail that stretches far across the sky, and people are saying this is a sign of Beowolf's ascendance.

The first elder, Ormir, says the Inkeri need an ascendant leader. When Highpyre was destroyed the Inkeri high leadership - both political and religious - was killed. Not knowing what destroyed Highpyre, Inkeri in other cities scattered into the wilderness and are divided. And with the Inkeri scattered, the other great cities, like Hollin and Blackwells, claim Hilde resources that the Inkeri once controlled, like Greencake.

But, he says, a new Inkeri leader would have to do much more than just unite the Inkeri under his political and religious leadership and reclaim Hilde's resources from the great city­states. He would also have to find out what destroyed Highpyre and reestablish the city as a barrier against the horrors in Hilde's waste.

They ask if Beowolf could be up to this task. If yes, they also question his companions, the party. I guess particularly they find Aeris disturbing, maybe questioning the bag; they find a collaborator from the Caliphate maybe promising, asking if he is Caliphate nobility, but turn sour when they find he's an exile.

The party deduced that Kajal was a kind of mystic.

In contrast to the graybeards, the younger Inkeri were hostile towards Beowolf.

At this point one of the younger Inkeri, Belwe, stands up from reclining on the fur-covered saddle in the outer circle. He goes to the center of the circle, and addresses the elders, saying, "Ormir, Gomme, Ernhurst, and reverend Kajal. Beowolf has never lived on Hilde, and does not know our people or cities. He does not know our religion, and instead travels with a Caliphate heretic. Our religion reveres nature, and the wolf Muninn was a friend to the Inkeri for many generations, but now Beowolf wears his fur as a trophy."

A second young Inkeri, Leutwin, stands up in his spot the back row, and says, "Also, Beowolf cannot protect the remaining Inkeri cities from being attacked and burned like Highpyre, if he cannot even protect his own business from being burned down."

A third young Inkeri, Asger, stands up in his spot in the outer circle and says. "What Belwe and Leutwin say is true, but beside the point. Notice that Beowolf is left-handed - not human."

At this a murmur goes around the tent. Belwe draws his sword and says, "Ormir, Gomme, Ernhurst, and reverend Kajal. Asger speaks correctly. Beowolf is left-handed and inhuman, and I claim my right to kill the abomination now in single combat."

At this point Keith asserted, correctly, that Muninn had not originally been a friend of the Inkeri, but that I'd made him one retroactively to give Beowolf trouble.

Beowolf took up Belwe's challenge. Part way through the fight, Belwe transformed into his animal spirit, a dire polar bear. But, Beowolf killed Belwe.

After the fight, everyone filed out, with some of the young Inkeri saying angrily that Beowolf had killed an animal spirit in addition to Belwe. The mystic Kajal stayed behind, and told Beowolf that since he killed Belwe in a challenge, Belwe's belongings were now his: he should take anything on Belwe's body and in his tent, and claim any of Belwe's belongings on Hilde from Belwe's father. Beowolf found the Lanning House armor (+2 hide armor) on Belwe's body, and 1000 gold pieces in Belwe's tent, which he split with the party.

He also gave Beowolf advice on how to proceed.

Before heading for Hilde though, the party also needed to investigate the burning of Beowolf's weapon store, the Winter Wolf. They went to the store and did find it burned. Beowolf estimated it would take about 250 gold pieces to rebuild it. But worse, they couldn't find Beowolf's parents.

Since they had no leads on finding Beowolf's parents, Kasskar worked his contacts in a bar near the Winter Wolf, the Ha'penny. These contacts said they would find what they could and meet Kasskar again in 24 hours.